Oculus Go was an experiment worth trying though, if only to prove the hurdle holding virtual reality back wasn’t price so much as quality. Three paths diverged in the forest-Go, Quest, Rift-and only two of them were worth following. Oculus is certainly trying to position it as the former, writing that “Oculus Go made new experiences possible for people around the world, and it laid the groundwork for Oculus Quest.” But really this feels more like the end of an era, the end of an earlier Oculus with earlier ideas about VR’s future. This funeral is nothing but a formality-and one that arguably should’ve coincided with Quest’s release last year, when Go’s death would’ve felt more like a natural stepping stone between Gear VR and Quest and less like some vestigial third vertical few people embraced. Go would’ve been a brilliant piece of hardware in 2015, but it was mediocre by the standards of 2018 and downright anachronistic in 2020.
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